DESTINY 2: Beyond Light
Kell of Kells | Activity type: Campaign Story Mission
This is the first portion of a multi-location boss battle from the story campaign finale in Beyond Light. When the boss is at half health, she retreats through the triangular doorway at the rear of the room to an exterior series of platforms where the fight resumes.
My contribution to this space was collaborative and mostly verbal, as the initial blockout was done by the artist and had many goals (including some specific needs from the cinematics team on the project). Without compromising any of those additional goals, we iterated on the space to support the combat gameplay, allowing the oversized boss to move and attack without issue while still keeping the space tight and enclosed to contrast with the outdoor space that players reach next.
Artist and image credit: Frank Robbins
The second half of the climactic boss fight takes place on a series of large circular landing platforms, connected by narrow walkways. Unlike the interior room, this space is completely exposed, with only minimal cover. This space was built based off initial sketches and designs by me, in collaboration with the art and combatant design teams, in order to support the boss’s specific weapons and abilities.
Artist and image credit: Frank Robbins