Unannounced mmorpg
ZeniMax Online Studios
Cancelled July 2025
Lead Mission Designer
Designed the core mission systems for an unannounced AAA massively multiplayer online role-playing game (MMORPG) based on a new IP while closely coordinating with nearly all key project teams, including Leadership, Core Gameplay, Encounters, World Architecture, Narrative, Tools, and many others
destiny 2: The witch queen
Bungie, Inc.
Released February 2022
Staff Designer
Designed, built, and scripted the following activities:
• Birthplace of the Vile (Strike)
• Sepulcher (Lost Sector)
Destiny 2: Beyond Light
Bungie, Inc.
Released November 2020
Feature Lead, Staff Designer
Led the campaign design team
Drove boss design for Fallen Empire content
Designed, built, and scripted the following activities:
• The Kell of Darkness (Story Mission)
• The Warrior (Empire Hunt)
• The Technocrat (Empire Hunt)
• The Dark Priestess (Empire Hunt)
destiny 2: shadowkeep
Bungie, Inc.
Released October 2019
Feature Lead, Staff Designer
Led strike team developing ‘Nightmare’ content for release
Designed, built, and scripted the following activities:
• Despair (Nightmare Hunt)
• Rage (Nightmare Hunt)
• Insanity (Nightmare Hunt)
• Servitude (Nightmare Hunt)
• Pride (Nightmare Hunt)
• Anguish (Nightmare Hunt)
• Isolation (Nightmare Hunt)
• Fear (Nightmare Hunt)
DESTINY 2: BLACK ARMORY
Bungie, Inc.
Released December 2018
Senior Designer
Part of strike team to redesign core activity for DLC in final weeks before release
Designed, built, and scripted the following activities:
• Volundr Forge (Black Armory Arena)
• Gofannon Forge (Black Armory Arena)
DESTINY 2: Forsaken
Bungie, Inc.
Release September 2018
Senior Designer, Feature Lead
Led strike team to create and place secret content across new game location
Designed, built, and scripted the following activities:
• Broken Courier (Replayable Story Mission)
• Dark Monastery (Replayable Story Mission)
DESTINY 2: The Red War
Bungie, Inc.
Release September 2017
Senior Designer
Designed, built, and scripted the following activities:
• Adieu (Story Mission)
• Combustion (Story Mission)
HIGH FIVE HERO!
Three Whiskey Trigger, LLC
Released July 2014
Sole Designer and Developer
Single-handedly designed, developed, and launched a single-input, endless arcade game for iOS, Android, and FireOS
Comic Conquest
Sleepy Giant Entertainment
Cancelled Feb 2014
Design Director
Led multi-location design team for a casual, mobile, cooperative, turn-based role-playing game (RPG) based on original IP
Designed 2 mobile games for Sea World and directed their development and launch through external studio partners
AVENGERS INITIATIVE
Wideload Studios / Disney Interactive
Released September 2012
Lead Multiplayer Designer
Managed multiplayer design team for the Avengers Initiative mobile franchise
Directed studio incubation efforts to develop original IP within Disney Interactive
F.3.A.R.
Day 1 Studios, Inc.
Released June 2011
Lead Campaign & Level Designer
Directed campaign, level, and narrative design on a first-person, horror-themed, cooperative shooter co-developed between 3 locations
Designed, built, and scripted the following activities:
• Interval 2 - Slums (Story Mission)
• Interval 6 - Bridge (Story Mission)
The ELDER SCROLLS IV: Shivering Isles
Bethesda Game Studios
Released March 2007
Lead Level Designer
Directed newly-formalized studio level design team in creation of indoor and outdoor quest locations for this Oblivion expansion
Designed, built, lit, and scripted several indoor levels for the title’s main story quest and numerous side quests
THE ELDER SCROLLS IV: OBLIVION
Bethesda Game Studios
Released March 2006
Level Designer
Worked with design and world art teams to create all indoor levels for the main story, fighters guild, and and mages guild quests in this award-winning, open-world fantasy RPG
Designed, built, lit, populated, and scripted more than 60 of the game’s dungeons
Dead Man’s Hand
Human Head Studios
Released March 2004
Level Designer
Designed, built, and scripted 10 campaign and multiplayer levels for this Western-themed first-person shooter