Unannounced mmorpg

ZeniMax Online Studios
Cancelled July 2025

Lead Mission Designer
Designed the core mission systems for an unannounced AAA massively multiplayer online role-playing game (MMORPG) based on a new IP while closely coordinating with nearly all key project teams, including Leadership, Core Gameplay, Encounters, World Architecture, Narrative, Tools, and many others


destiny 2: The witch queen

Bungie, Inc.
Released February 2022

Staff Designer
Designed, built, and scripted the following activities:
• Birthplace of the Vile (Strike)
• Sepulcher (Lost Sector)


Destiny 2: Beyond Light

Bungie, Inc.
Released November 2020

Feature Lead, Staff Designer
Led the campaign design team

Drove boss design for Fallen Empire content

Designed, built, and scripted the following activities:
• The Kell of Darkness (Story Mission)
• The Warrior (Empire Hunt)
• The Technocrat (Empire Hunt)
• The Dark Priestess (Empire Hunt)


destiny 2: shadowkeep

Bungie, Inc.
Released October 2019


Feature Lead, Staff Designer
Led strike team developing ‘Nightmare’ content for release

Designed, built, and scripted the following activities:
• Despair (Nightmare Hunt)
• Rage (Nightmare Hunt)
• Insanity (Nightmare Hunt)
• Servitude (Nightmare Hunt)
• Pride (Nightmare Hunt)
• Anguish (Nightmare Hunt)
• Isolation (Nightmare Hunt)
• Fear (Nightmare Hunt)


DESTINY 2: BLACK ARMORY

Bungie, Inc.
Released December 2018

Senior Designer
Part of strike team to redesign core activity for DLC in final weeks before release

Designed, built, and scripted the following activities:
• Volundr Forge (Black Armory Arena)
• Gofannon Forge (Black Armory Arena)


DESTINY 2: Forsaken

Bungie, Inc.
Release September 2018

Senior Designer, Feature Lead
Led strike team to create and place secret content across new game location

Designed, built, and scripted the following activities:
• Broken Courier (Replayable Story Mission)
• Dark Monastery (Replayable Story Mission)


DESTINY 2: The Red War

Bungie, Inc.
Release September 2017

Senior Designer
Designed, built, and scripted the following activities:
• Adieu (Story Mission)
• Combustion (Story Mission)


HIGH FIVE HERO!

Three Whiskey Trigger, LLC
Released July 2014

Sole Designer and Developer
Single-handedly designed, developed, and launched a single-input, endless arcade game for iOS, Android, and FireOS


Comic Conquest

Sleepy Giant Entertainment
Cancelled Feb 2014

Design Director
Led multi-location design team for a casual, mobile, cooperative, turn-based role-playing game (RPG) based on original IP

Designed 2 mobile games for Sea World and directed their development and launch through external studio partners


AVENGERS INITIATIVE

Wideload Studios / Disney Interactive
Released September 2012

Lead Multiplayer Designer
Managed multiplayer design team for the Avengers Initiative mobile franchise

Directed studio incubation efforts to develop original IP within Disney Interactive


F.3.A.R.

Day 1 Studios, Inc.
Released June 2011

Lead Campaign & Level Designer
Directed campaign, level, and narrative design on a first-person, horror-themed, cooperative shooter co-developed between 3 locations

Designed, built, and scripted the following activities:
• Interval 2 - Slums (Story Mission)
• Interval 6 - Bridge (Story Mission)


The ELDER SCROLLS IV: Shivering Isles

Bethesda Game Studios
Released March 2007

Lead Level Designer
Directed newly-formalized studio level design team in creation of indoor and outdoor quest locations for this Oblivion expansion

Designed, built, lit, and scripted several indoor levels for the title’s main story quest and numerous side quests


THE ELDER SCROLLS IV: OBLIVION

Bethesda Game Studios
Released March 2006

Level Designer
Worked with design and world art teams to create all indoor levels for the main story, fighters guild, and and mages guild quests in this award-winning, open-world fantasy RPG

Designed, built, lit, populated, and scripted more than 60 of the game’s dungeons


Dead Man’s Hand

Human Head Studios
Released March 2004

Level Designer
Designed, built, and scripted 10 campaign and multiplayer levels for this Western-themed first-person shooter